2010年6月5日

2010年5月20日

Twitter account registered

We have open a twitter account. Follow us to receive the latest news.
http://twitter.com/ppchannel

2010年4月28日

Uggy is free for the period! Don't miss the last chance! Download the game now and wait for the upcoming update!

There are still lots of update elements not mentioned. I think you should have a look at the update trailer, you would get a clear image of what the game will be:


2010年4月15日

Update Element Revealing 4

The update is going to be complete and thus we have no time to update the blog for two weeks...
There are 3 more items added in the upcoming version. Here are the details:






Clock:
The Clock slow down world speed, and your Uggy's speed is not affected. This is also useful in link play mode, while opponent is slowed down by the clock, your Uggy still move as normal!




Life:
This item refill the life bar of Uggy. It can maximum to fill the life bar to the nearest life. This helps a lot in the later stage when the scroll speed is faster and the platforms are more harmful to Uggy





Virus:
Be careful! Not all of the items are good to Uggy! Virus gives negative buff, which will be either one of "Inverted control", "slow" or "hurt". The Item is more useful in link play mode because it can be transfer to your opponent in contact. The link play mode is becoming more challenging...

2010年3月30日

Update Element Revealing 3

The third element that will be included in the next update is the Link Play Mode

There are actually not much casual game on the App Store provide link play experience. Uggy will be a casual game with blue tooth link play mode. It will support 2 players play the game together by blue tooth.

Link Play Mode is further divided into 2 gameplay mode: Hostile Mode and Friendly Mode

Friendly Mode:
2 of you will be co-operate to travel as deep as possible. 2 Uggy will share the same health bar, which means that hurt in either one of the player will reduce the total health of them. This increase the difficulty of the game and players result are relying on each others' skill.

Hostile Mode:
Your main task in hostile mode is to make your opponent die before you do. You can block his way, push him off the edge, use shield to damage him. And you should be careful not to fall off the edge. The one stand at last win the game.

In addition, there will be unique ranking board on the OpenFeint for Friendly and Hostile Mode individually. You can view and compare your link play result with other players in the world!

2010年3月21日

Update Element Revealing 2

The second element to be updated will be the control style.

From the feedbacks from users of the current version, some users asked for alternative choices of control style. We decided to add more control styles into the game. There will be 3 control styles in the coming update.

Tilt Control
The default control style in current version of the game. It will still be availabled in the next version. Just tilt the device to control Uggy's movement, the moving speed is proportional to the tilted angle.


Pad Control
One of the new control styles in the coming update. Arrows indicating direction will be shown at the buttom of the screen. Pressing the arrows to control Uggy's movement. Moving Speed is constant which can be set in option's sensitivity.


Point Control
Another new control style in the coming update. There will be a bar at the button of the screen. Touch the bar to indicate the horizontal target position, Uggy will then walk to that position. The moving speed is judged by the distance between the point and Uggy's current position. That's mean point at a far distination make Uggy walk faster.



Different control styles provide a different experience in playing the game. Hope the new version of the game can provide a control style that users fond of. :)

2010年3月18日

Update Element Revealing 1

All of the elements to be updated is confirmed now
The update is still under developement and expected to be release on late-April

Starting from today, we are going to disclose detail of the upcoming update here, with each time revealing parts of the update.

First of all, the life system will be modifed. Since most of the people die so fast in the game, we inceased Uggy's life into 3. So that game will not over if Uggy falls out of the screen. Uggy can still recover its life slowly by stepping on different platforms. And can even recover to  3 full health bar at maximum

original version of health bar
Full Hp will be green, Level will decrease when hurt and red area appear. Uggy die when no more green area.


And the new version of health bar indicating 3 life will be like this:
Full HP will still be green. Hurting will now first reveal yellow area. When no more green area it means Uggy consumed one life. And further hurting will starts to consume yellow bar, and then red bar. When the bar becomes empty with no colour inside, game is over.

This greatly extend the game cycle for playing and hope can bring more interesting to players

2010年2月20日

We are current discussing about the details of Uggy's next update.

One thing that we still cannot comes up a conclusion, that is the scoring system of the game.The scoring system is currently proportional to the distance you travel. We are considering another system that add score when Uggy steps on different platform. Game target might change if the score system is changed. We still cannot comes up a conclusion....

2010年2月15日

Upcoming Updates!

We are still currently working on the updates of Uggy.

BlueTooth Link Play Mode will be available in the next version.
With at least one more extra platform and item.
Achievements and Rank Board will also be updated accordingly.

The update is expected to be finished before April
Looking forward to it!

2010年2月6日

Lite Version is Out!!

The Lite version is available on App Store today!
http://itunes.apple.com/hk/app/uggy-lite/id353424665?mt=8

Lite version is free, you may have a taste of the game of get addict with it!

What is more in Full Version:
  • 2 more items (boost jet, balloon) to help you travel deeper!
  • 20 unique achievements (OpenFeint) to be unlock!
  • 5 difficulties to be defeated!
Download the game and have a try of it now!

    2010年1月21日

    Haiti Relief!

    For the people in Haiti, we joined the AppRelief hosted by some iphone developers.
    From 25/1 to 27/1, we are donating 100% of our profits from sales of Uggy to the Red Cross for Haitian quake relief!

    Please don't be hesitate to give them a hand! You get Uggy and we will donation 100% of the profile to the Red Cross during the period!

    2010年1月20日

    International Release

    UGGY HAS BEEN RELEASED INTERNATIONALLY.

    It is so exciting to accounce that Uggy has finally launched on every Apple Store!!

    Check out the game from Apple Store:
    http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=349469865&mt=8

    Just download it , and play it , and complete with your friends globally by using Openfeint!!


    2010年1月19日

    Early Released!

    Uggy is being early released!
    It will be launched on Apple Store on 20/1/2010!!!

    we just checked, and ....
    IT HAD LANDED AT NEW ZEALAND RIGHT NOW!!!

    Join Our Facebook Fans Page!!

    We have created a facebook fans page!
    http://www.facebook.com/home.php?#/pages/Uggy/410230460426?ref=ts
    Come and join us!

    2010年1月17日

    Screenshot of Uggy!





    Uggy First Review Trailer



    This is my first time making a game trailer.
    Hope this helps in promoting the game :)

    Uggy Approved

    Uggy was approved few days ago.
    It will be launched to Apple Store on 22/1/2010!

    2010年1月16日

    late entry!!!

    Actually it is a bit late to open a development blog now. Especially after our first game Uggy is approved by Apple! But we will keep updating the blog for now on. Hope this will help people to know more about us.